# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
278 | Our Only Way Out | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
312 | Cruel Taunt | Choose an enemy fighter and roll an attack dice. On a roll of Smash or Critical success they are no longer Inspired, and cannot be Inspired this game. | - | - | ? | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
324 | Forceful Denial | Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect. | - | - | - | - | ||||||
326 | Frozen in Time | Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. | - | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
335 | Invisible Walls | All fighters' Move characteristics are reduced to 1 for the next activation. | - | - | - | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
409 | Shadeglass Axe | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Smash 2 2 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.3 Smash 2 2 After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - | ||||||
425 | The Blazing Key | If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
426 | The Dazzling Key | If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
428 | The Fractured Key | If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
429 | The Hallowed Key | If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
430 | The Shadowed Key | If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N94 | Obliterated | Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N105 | Sneaky Step | Choose a friendly fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N426 | Irresistible Prize | (Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - |